Tuesday, May 1, 2012

Kaiju Design Notes So Far

Themes:

The monster comes from a pit in the center of the Earth. The pit is represented by the opening in the Kazoo.

The ground begins to shake, tremble, loud noises ring all around.The monster blasts through the street and emerges through the torn Earth. He begins smashing buildings and taking pieces of it down back through the hole, to once again emerge. Each level depends on collecting enough pieces to create some sort of machine.

The ancient living grounds of the lobster monster has been in their tradition for again, since ancient times. The human species is now encroaching on their land and he won’t stand for it. The lobster monster must destroy the buildings on top of the living ground. The buildings can be put up so quickly it masks it difficult.

The monsters are created in a city science lab who have emerged from a pit in a reactor.

Mechanics:

Jump: The Kaiju leaps up and over objects.

Climb building: The Kaiju climbs a physical obstacle, gets to the top and jumps off.

Punch: The Kaiju punches forward destroying buildings in front of it.

Crush: The Kaiju sends out a shockwave after stomping his floor.

Burrow: The Kaiju goes through the ground and emerges on the other side.

Eat People: The Kaiju eats people and gets health.

Similar Games

Rampage

Rampage World Tour

Enemies :

1st : Dont have enemies. Only have civilians to let player learn and adapt to mechanics and movement.

2nd: police. Slow, small, blue enemies that fire weapons such a pistol. Spawned in police cars out of frame  Get to close distance to player, exit vehicle, begin firing. Player can pick up car and destroy buildings or enemies with car.

3rd: Military. Tanks, soldiers with machine guns, and helicopter. Tanks can shoot very high damaging shots but can also ram monster. Soldiers with machine guns are just upgraded policemen. Helicopter can fly through buildings and get in close to player. Not very damaging. Can hit player if player has climbed a building.

People in building. Have people who are occupying the buildings throw appliances at you, dangerous objects, harmful things, and maybe even really low powered weapons.

Design Considerations

What happens when the player dies?

Do we have multiple stages?

Have fast of an experience do we want. Do we want the ability to jam building to building, run fast, eat people quickly?

1 comment:

  1. Nice brainstorm. The speed needs to be not at all fast or twitchy. The coolest mechanic is swinging the Kaiju around the kazoo and the more can hinge around that mechanic the better (for example, if that could be the ONLY mechanic, I think we have a hit!) As I said before I freaking love this game idea.

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