Monday, April 30, 2012
AR Mesh Aesthetics
I kept these simple since complex textures would likely lose so much detail after the mesh is distorted as to render them unrecognizable.
1. Solid Colors
2. Solid Colors going into a gradient
3. Solid Colors dying out to gray
4. Pastel Colors
5. Pastel Colors dying out to gray
6. Sand
7. Colored Sand
8. Digital Mesh
9. Digital Mesh Glow
10. Wood Panel
11. Plasma Container
12. Liquid Metal
13. Glass
14. Glass Frosted
15. Glass Magnifying
16. Glass Fog
17. Alternate Worlds
18. Alternate Worlds Foggy
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Your systemic approach to surfacecraft really pays off. Your brainstorm here has helped solidify the teams' understanding of not only how the game will look, but it provides a clearer idea of how it can work mechanically (for example, with the holobox grid implicitly communicating that the squares are components that can be manipulated independently). Kudos!
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