Monday, April 30, 2012

AR Mesh Aesthetics


I kept these simple since complex textures would likely lose so much detail after the mesh is distorted as to render them unrecognizable.

1. Solid Colors




2. Solid Colors going into a gradient



3. Solid Colors dying out to gray
 4. Pastel Colors

5. Pastel Colors dying out to gray
6. Sand




7. Colored Sand



8. Digital Mesh



9. Digital Mesh Glow



10. Wood Panel



11. Plasma Container



12. Liquid Metal



13. Glass



14. Glass Frosted



15. Glass Magnifying



16. Glass Fog



17. Alternate Worlds



18. Alternate Worlds Foggy





1 comment:

  1. Your systemic approach to surfacecraft really pays off. Your brainstorm here has helped solidify the teams' understanding of not only how the game will look, but it provides a clearer idea of how it can work mechanically (for example, with the holobox grid implicitly communicating that the squares are components that can be manipulated independently). Kudos!

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