Shows new dust effects. Hopefully I'll have a chance to polish it a bit more, feedback is appreciated.
Thursday, May 31, 2012
AdvARtisement mockup
Shows new dust effects. Hopefully I'll have a chance to polish it a bit more, feedback is appreciated.
Tuesday, May 29, 2012
Kaiju Kazoo Prototype - Robert
So I did some searching on the net for "Tokyo Skyscrapers With Antennas" And I found a building that looked exactly like our prototype but flipped upside down and colored slightly differently.
I think this guy would be a great prototype for our AR stand and we could easily put wood around the metal shaft and turn that into an Antenna. We may have to do a little art in game to add a thrid level building into a skyscraper antenna but it would definitely help make things relate to the game!
Check it out:
Here's an imagined model of how it would look if we arted it up as our stand.
http://ployer.com/archives/taipei101.jpg (link to the original building)
I think this guy would be a great prototype for our AR stand and we could easily put wood around the metal shaft and turn that into an Antenna. We may have to do a little art in game to add a thrid level building into a skyscraper antenna but it would definitely help make things relate to the game!
Check it out:
Here's an imagined model of how it would look if we arted it up as our stand.
Kaiju Kazoo Stand - Wood Capabilities (Logan)
Wood Burning
---------------------------------------------------------
---------------------------------------------------------
Building Idea - Chrysler Building
Kaiju Kazoo Sound - Basic Doc
Kaiju Kazoo Sound
Doc
(* = complete, near complete)
------------------------------------------------------------------------------------------------------------
Music:
- Menu * (double check/clean seamless loop)
- Gameplay * (double check/clean seamless loop) (edit patch)
------------------------------------------------------------------------------------------------------------
Sound FX:
Kaiju
- Kaiju Run
- Kaiju Run
[Foley-
beat on chair/gravel/pavement]
- Kaiju Roars
+ Kaiju Gets Hit by Enemy (When Kaiju is hit/damaged by enemy)
[Roar
layered with kazoo sound]
+ Kaiju Hits Enemy (Successful combo/triumphant roar)
[Roar
layered with kazoo sound]
- Kaiju Crash into Building
+ Success
[Similar to “Kaiju Hits Enemy”]
+ Failure (Rebound off building)
[Roar, gut sound “oof,” growl, Foley-
hit cement/stone]
- Speed boost? (Link with “Kaiju Hits Enemy”)
[Kazoo sound
rise in pitch, “woosh,” flat tone rise in pitch with kazoo sound]
Enemy
- Enemy Run
- Enemy Run
[Mechanical
sound- Weed-whacker starting/running]
- Enemy Dying
[Mechanical
Roar, Tug Boat underlay, Kazoo underlay (very high low pitch)
- Enemy Spawn?
[super short kazoo theme/pitch ( used like a war horn)]
Environment
- Building Fall/Explosion
- Building Fall/Explosion
[Crumble, Foley- dropping/shuffling
stones, Explosion]
- Building Spawn?
[Crumble, Foley- dropping/shuffling
stones, super short kazoo theme/pitch (used like a horn)]
Kaiju Kazoo - 5/29/12 ~ (3:18 am)
- you move faster
- enemies spawn over time
- crashing into enemies causes you to shrink
- hitting them from behind makes you grow
- buildings grow faster & have different heights
- (they still don't really do anything)
Subscribe to:
Posts (Atom)