Thursday, May 10, 2012

Purifiss: Gameplay at the ground level.

So thinking about it the last few days it seems as though the core of our game is pushing blocks and generally by pushing them they rotate or cause rotation of their entire set of blocks.

I think to start, our goal for gameplay and for completing the game should be to have multiple stacks of blocks in which each stack has a varied set of blocks when it comes to the color of each separat block. The goal is to make stacks of 3-4 (haven't decided yet) blocks of the same color on a side of the main center cube that has the corresponding color. This could be done by lining up all the blocks of the same color or perhaps lining up the blocks of two different colors that make up that color. I think either one of these could work on their own or together.

FOR NOW: Let's simply have it where you match up 3 or 4 blocks in a stack of the same color as a face color of the center block.

We can then move from there and come up with different complexities and nuances that will bring the game real flavor and interest. Having watched David play with this current setup has lead him and I to realize that this alone is complex enough as it is. (It actually is kind of fun already.)

To "beat" the game you simply complete each face of the center cube. Once a side is complete it turns black, but more cubes of varying colors pop out of it so that you can use them to continue completing the other sides. Once all the sides are black you win.

Ideas for the future:
-The ability to combine blocks of the same color. Maybe you need to stack boxes according to color AND size. So in order to make some of the blocks the appropriate size that you need in your cascade or stack you must combine others to make "big" blocks. Limit this to 3 or 4 sizes.
-Being able to "scroll" through stacks of blocks. This in fact changes their sizes as the ones on the bottom are always large and so on.

1 comment:

  1. The "for now" is excellent. If we can get it smoothly working (building on the snappy transitions David has) AND have fantastic art from Ray, Brian, and Michael, it will be an appealing and intuitive little puzzle game - which is a HUGE victory in the world of AR!

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