Monday, May 14, 2012

Kaiju Kazoo Design Doc. v 1.2


Kaiju Kazoo
Game Design Document
v 1.0
Theme: A Kaiju comes out from the depths of Earth to destroy and rush through the upbeat, Japanese like city. The art style is cardboard paper cutouts with vibrant colors.
Beginning: When the player rotates the kazoo 360 degrees the game will initiate. The kaiju exits from the top of the Kazoo which represents his lair.
(have decided this is unneeded)
Mechanics:
Movement ->Moving Kazoo "tilting left and right"
- The Kaiju will move in the direction of the kazoo's tilt. The more extreme the angle, the more extreme the velocity will increase.
- The faster you go, allows the player to destroy buildings at an easier rate. When the player destroys a building they gain points as well as growing larger.

First Level Buildings are worth 100 points.
Second level Buildings are worth 200 points
Third Level Buildings are worth 300 points.
Combo Multiplier:
When destroying multiple buildings in a set window of time players can get a score increase based on the amount of buildings destroyed Example: 1x normal rate 2x: double points 3x: triple points … Combo ends when buildings haven’t been destroyed in a set amount of time..
(this is the last implementation, if we have time this will be in)

- To increase the player’s health, which is represented as "size" the player must defeat the enemy tanks and knock over buildings. The Kaiju starts at 5 units his max is 10 units in height. Every building / enemy he destroys adds 1/2 a unit of height. If its Third Level Building then its a full unit of height.
-The player’s size decreases over time. The rate at which its size decreases is set by the amount of time elapsed. The first minute is 1 unit every 2 seconds. The second minute is 2 units every two seconds. The third minute is 3 units a second.
Enemy:
- Triceratops head on a wheel:
- Behavior is that of a tank. It spawns and picks a random direction of either left or right. After a given amount of time, the enemy will stop moving. A short timer will commence and while the timer > 0 stay still. When the timer < 0, reverse velocity and continue path. Repeat until death.
(should their path stop? this may make it too difficult to kill the enemy)

- When a enemy is destroyed the player’s health is increased by +250 points.
- When the player collides with enemy from back the enemy is destroyed. The players gets bigger by 1 unit.
- When the player collides with enemy from front, players size is reduced 1 unit and the  enemy is destroyed.
- Enemy spawn: Enemies spawn out of the ground in random positions at a random interval of (x).
Player death: All enemies disappear, player ends, and buildings appear at many positions. Must rotate object again to reinitialize game.
Sound:
Pop, upbeat, kazoo, goofy

Charge Power : When the player has destroyed three, three level building, the charge power up is acquired. This power will start a invincible charge from the starting position all the way around the kazoo and ends at the starting position of the power up.

While in the power up the player is unable to control the kaiju and the kaiju is invincible to all damage. Whatever the player collides with in this mode, the player will destroy.

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