whether or not we stay with the flesh taffy concept, we could have meshes that the player has to stretch and drape the taffy over, giving them a score or rating dependent on the amount of surface they are actually able to cover. If we went for the more fleshy concept, we could have each mesh be a body part and at the end bring them all together as a Frankenstein like taffy creation.
From the top down, we reach in for the taffy but there are obstacles in the way so we have to navigate the taffy around them.
From the wall, we have the taffy leak out and we have to catch it onto a stick or other object twisting and moving around to catch it all
Draping taffy or liquid muscles over an armature that moves and warps what the player has laid out could be a cool toy -- because it affords player agency and intent, but then twists what the player did in surprising ways.
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