Thursday, September 20, 2012

Uni the Shell

We are talking about creating a new enemy and some thought has going towards an 'urchin' style tank.  Here are some early stabs at the new type.

This is just a collection of different looks for the tank's shell.

Here is a nice combo of two shell types mashed together.
Underneath the shell there will be some retractable tank treads to provide the illusion of mobility.  Although if push comes to shove the treads can be done away with and a simple dust particle effect, like the one we've been using, would be acceptable.

Quick art dump.

Pogada Style House.  Each piece is modular so that the buildings can grow.  The first iteration would start with just the top and the bottom.  The middle sections can then be added until the Kaiju smashes them down.
A floating sci-fi styled billboard that would hover around in empty space.  In the middle section would be an animated gif.

A simple billboard that would be attached to the side of a building.  Animated gif goes in the black area just like the sci-fi billboard.
A rocket with a currently undetermined game mechanic, but nonetheless, another object for the Kaiju to destroy.

Tuesday, September 18, 2012

New Simple Enemy Ideas

Two different ideas for a simple enemy:
Thoughts?

Tuesday, September 11, 2012

Thursday, August 30, 2012

Gameplay Videos of Kaiju Kazoo and Mechanice!

Kaiju Kazoo (work in progress) video is up!



Mechanice (close to finished) video is up!

Tuesday, August 28, 2012

Animated Signs and brain overlords

Here's a logo and some animation for the brain overlord police billboards. The blue is for normal gameplay and the red is for when a new wave is spawning in. Since there are tiny kazoo people and giant brains riding around in roboceratops' , the brains are ruling over the kazoo people.... maybe that's why the Kaiju is created, to free them? (and then it backfires when the kaiju destroys everything, not just the brains).




Sunday, July 29, 2012

2D Kaiju

Here's some color ideas and the general look. Trying to stick with the blue and yellow/tan colors. Looks even cuter/more stylized now... maybe a bit ironic that it's stomping on a city.


Tuesday, June 26, 2012

Instructions pop up

Here's a first pass at the instructions pop up, trying out some different ways of doing text to mix things up. The blue bit with the full kazoo character would normally be  AR and this would be overlayed.

As for the kazoo, I tried exaggerating it and messing with locations/proportions of elements to give it a upbeat sidekick "personality" (as much as a simple object can have through pose). The circular bit looks kind of like an eye, so I made it like it's "looking" at you as an attempt for more character. For animation. I'm leaning towards kenny from south park... kazoo noises and bouncing around, but no mouth moving.


Saturday, June 9, 2012

MechaTriceratops

MechaTriceratops work in progress. There is a bit of an issue with transparency in unity that I'm working on, but I thought I'd post it up now so you can see where it's headed and give any feedback.





Friday, June 8, 2012

We're in Game Developer Magazine!!!

Kaiju Kazoo is featured in a full-page ad! A huge thank you to David Bayzer for creating the image and designing such awesome 2D art. Thanks to Joe Elsey for modeling the Kaiju. Thanks to Joe Stramaglia and Paul Brom for taking the photo to build off. Thanks to the rest of the team for programming, designing, and helping make such a unique and appealing game come into the world. The ad will print next month and be in the career guide issue. Congrats everyone! This is a cool moment of recognition.