Tuesday, September 11, 2012
Thursday, August 30, 2012
Gameplay Videos of Kaiju Kazoo and Mechanice!
Kaiju Kazoo (work in progress) video is up!
Mechanice (close to finished) video is up!
Mechanice (close to finished) video is up!
Tuesday, August 28, 2012
Animated Signs and brain overlords
Here's a logo and some animation for the brain overlord police billboards. The blue is for normal gameplay and the red is for when a new wave is spawning in. Since there are tiny kazoo people and giant brains riding around in roboceratops' , the brains are ruling over the kazoo people.... maybe that's why the Kaiju is created, to free them? (and then it backfires when the kaiju destroys everything, not just the brains).
Sunday, July 29, 2012
2D Kaiju
Tuesday, June 26, 2012
Instructions pop up
Here's a first pass at the instructions pop up, trying out some different ways of doing text to mix things up. The blue bit with the full kazoo character would normally be AR and this would be overlayed.
As for the kazoo, I tried exaggerating it and messing with locations/proportions of elements to give it a upbeat sidekick "personality" (as much as a simple object can have through pose). The circular bit looks kind of like an eye, so I made it like it's "looking" at you as an attempt for more character. For animation. I'm leaning towards kenny from south park... kazoo noises and bouncing around, but no mouth moving.
As for the kazoo, I tried exaggerating it and messing with locations/proportions of elements to give it a upbeat sidekick "personality" (as much as a simple object can have through pose). The circular bit looks kind of like an eye, so I made it like it's "looking" at you as an attempt for more character. For animation. I'm leaning towards kenny from south park... kazoo noises and bouncing around, but no mouth moving.
Saturday, June 9, 2012
MechaTriceratops
MechaTriceratops work in progress. There is a bit of an issue with transparency in unity that I'm working on, but I thought I'd post it up now so you can see where it's headed and give any feedback.
Friday, June 8, 2012
We're in Game Developer Magazine!!!
Kaiju Kazoo is featured in a full-page ad! A huge thank you to David Bayzer for creating the image and designing such awesome 2D art. Thanks to Joe Elsey for modeling the Kaiju. Thanks to Joe Stramaglia and Paul Brom for taking the photo to build off. Thanks to the rest of the team for programming, designing, and helping make such a unique and appealing game come into the world. The ad will print next month and be in the career guide issue. Congrats everyone! This is a cool moment of recognition.
Thursday, June 7, 2012
Color Scheme Generator
Forgot to post this, but it's a handy color scheme generator.
http://colorschemedesigner.com/
Good for finding colors that will work well together once you know where you want to start, it'll show you all the traditional schemes and let you experiment a bit.
http://colorschemedesigner.com/
Good for finding colors that will work well together once you know where you want to start, it'll show you all the traditional schemes and let you experiment a bit.
Thursday, May 31, 2012
AdvARtisement mockup
Shows new dust effects. Hopefully I'll have a chance to polish it a bit more, feedback is appreciated.
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