Saturday, June 9, 2012

MechaTriceratops

MechaTriceratops work in progress. There is a bit of an issue with transparency in unity that I'm working on, but I thought I'd post it up now so you can see where it's headed and give any feedback.





Friday, June 8, 2012

We're in Game Developer Magazine!!!

Kaiju Kazoo is featured in a full-page ad! A huge thank you to David Bayzer for creating the image and designing such awesome 2D art. Thanks to Joe Elsey for modeling the Kaiju. Thanks to Joe Stramaglia and Paul Brom for taking the photo to build off. Thanks to the rest of the team for programming, designing, and helping make such a unique and appealing game come into the world. The ad will print next month and be in the career guide issue. Congrats everyone! This is a cool moment of recognition.

Thursday, June 7, 2012

Color Scheme Generator

Forgot to post this, but it's a handy color scheme generator.

http://colorschemedesigner.com/

Good for finding colors that will work well together once you know where you want to start, it'll show you all the traditional schemes and let you experiment a bit.

Thursday, May 31, 2012

AdvARtisement mockup


 Shows new dust effects. Hopefully I'll have a chance to polish it a bit more, feedback is appreciated.

Tuesday, May 29, 2012


Crazy kazzos at http://www.digiserve.com/kazoo/KAZOOS.HTM

Kaiju Kazoo Prototype - Robert

So I did some searching on the net for "Tokyo Skyscrapers With Antennas" And I found a building that looked exactly like our prototype but flipped upside down and colored slightly differently.

I think this guy would be a great prototype for our AR stand and we could easily put wood around the metal shaft and turn that into an Antenna. We may have to do a little art in game to add a thrid level building into a skyscraper antenna but it would definitely help make things relate to the game!

Check it out:
Here's an imagined model of how it would look if we arted it up as our stand.

http://ployer.com/archives/taipei101.jpg (link to the original building)

Kaiju Kazoo Stand - Wood Capabilities (Logan)

Wood Burning

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Wood Routing/Edging


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Building Idea - Chrysler Building


Kaiju Kazoo Sound - Basic Doc


Kaiju Kazoo Sound Doc

(* = complete, near complete)

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Music:
- Menu * (double check/clean seamless loop)
- Gameplay * (double check/clean seamless loop) (edit patch)

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Sound FX:

Kaiju
- Kaiju Run
            [Foley- beat on chair/gravel/pavement]

- Kaiju Roars
    + Kaiju Gets Hit by Enemy (When Kaiju is hit/damaged by enemy)
            [Roar layered with kazoo sound]

    + Kaiju Hits Enemy (Successful combo/triumphant roar)
            [Roar layered with kazoo sound]

- Kaiju Crash into Building
    + Success
[Similar to “Kaiju Hits Enemy”]

    + Failure (Rebound off building)
[Roar, gut sound “oof,” growl, Foley- hit cement/stone]

- Speed boost? (Link with “Kaiju Hits Enemy”)
            [Kazoo sound rise in pitch, “woosh,” flat tone rise in pitch with kazoo sound]

Enemy
- Enemy Run
            [Mechanical sound- Weed-whacker starting/running]

- Enemy Dying
            [Mechanical Roar, Tug Boat underlay, Kazoo underlay (very high low pitch)

- Enemy Spawn?
            [super short kazoo theme/pitch ( used like a war horn)]

Environment
- Building Fall/Explosion
[Crumble, Foley- dropping/shuffling stones, Explosion]

- Building Spawn?
[Crumble, Foley- dropping/shuffling stones, super short kazoo theme/pitch (used like a horn)]

Getting jealous of David's textures, so when I made the Kaiju Egg, I painted it in Zbrush.  Showing it off before David makes it look better.  The egg will be one of a few that will tumble around in the Hollow Kazoo model.

Possible Mechanice logo